+ Generals: Request Call-for-Support replaces Loot action in the menu
+ Accuracy: Artillery units can spend MPs to prepare for the next barrage which will be more effective
+ Revamped movement arrows
+ Setting: Alter how strongly hexagon grid is drawn
+ Settings: Scattered Units marked with symbols
+ Rear area units with multiple MPs do not leave movement arrows to avoid filling map
+ MP cost of mines goes up by 1 for each 20 mines in play
+ Reserved more memory for resources/mines
+ HOF cleanup
+ Less Japanese replacements near the coastal hexagons
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Make support units to be at higher or lower selection priority
+ Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap)
+ Setting: Automove can focus the map into direction of travel
+ Units that will get a combat bonus from the selected General marked with black-and-white edges
+ Added few Japanese Type-1 47mm anti-tank gun units (take II)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Ending turn requires using all the resources that would expire and be lost between turns
+ AI: Trying to prevent Japanese naval forces from spreading out too much
+ Number of UNDO-actions increased to 40
+ More effective American bombardment
+ Simplified Shield-styled city icons
v3.0.1
+ Minor fixes to Japanese OOB
+ Supply Depots no longer relocated towards the inner map
v3.0
+ Setting: Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Units track number of hexagons they move
+ General: Action: Build Hospital (from now on hospitals via General)
+ Cut off dugouts might lose HP
+ New Forest icon: Forest/Swamp drawn bigger if covered
+ Setting: Turn |||,==,HO markers ON/OFF
+ Withdrawing unit favors clear/cities more
+ HOF cleanup
+ More Tactical Routes
+ Setting: Turn Flamethrowers ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Campaign: Limiting Supply Ships to prevent excess
+ Bug fix: Supply Depots might reset
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v2.7.8
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
v2.7.6
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Air Strikes ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ New Fuel Tanker ship icon
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Air Strikes ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ New Fuel Tanker ship icon
v2.7.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ HOF cleared from the oldest scores
v2.7.2
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign ( applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ HOF cleared from the oldest scores
+ Added AI Generals (new games only)
+ Unit Tally will include HP losses for each unit type
+ Added General Rupertus as early reinforcement
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ Increased maximum minimap size from 16 to 20
+ New yellowish old map background #22
+ Setting: Turn Anti-Tank Guns ON/OFF
+ HOF cleared from the oldest scores
+ Increased maximum minimap size from 16 to 18
+ When General with at least 2 MPs is selected, the combat unit which would receive extra MPs will have blue border & MP marker
+ If unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Cannot apply Operational Movement so close to front line
+ Color & Contrast enhancements (take II)
+ 50 new quotations
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
v2.4.6
+ Setting: Turn Dugouts ON/OFF (for player)
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Attacking zero HP unit does not consume MPs from supporting General
v2.4.4
+ Setting: Turn Minefields ON/OFF
+ Japanese Artillery: improvements: barrages, pulling back
+ HOF shows scores with normal Difficulty Level first
+ HOF cleared from the oldest scores
+ 70 new quotations
v2.4.4
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ Japanese Artillery: Behavioral improvements: barrages, pulling back
+ HOF shows scores with normal Difficulty Level first
+ HOF cleared from the oldest scores
v2.4.2
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on area, 'map' button to access full screen map
+ Setting: Turn Road/Railway marker [##] or City marker [CC] on/off
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Removed Japanese Troop Transport Icon (optimizations for budget devices)
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off